Last year, I decided to shake things up a little with the introduction of our quite stunning Eyvolution system of Rigged mesh eyes, with a staggering line of features.
And its fair to say they have been a great success, so when it came to looking at Version 2, the idea I had was to improve it.
The original Eyvolution system wasnt exactly script heavy - in fact they were coming in at around 18 scripts however there was room for improvements.
As you will have seen from VSX and vStrings, we have been working on our new in house systems recently when it comes to Designer HUD's. But what isnt that well know is the new HUD system we have developed is forming the basis of our updated Unlimited 3 system that we are slowly rolling out.
The Beholder Eyvolutions are the first batch of products to full benefit from the Unlimited 3 system, and the results are nothing short of excellent.
Functionality wise, you now have multi area control for everything - bright, glow etc so overall it improves what was available before.
But, as this was designed from the start to be an extremely scripting efficient product, the Version 2 update now has just 3 scripts. This in turn cuts down on your scripting costs overall which is always a good thing.
And, if you have the eyes, just wear them and the update will be automatically sent to you.
Monday, 16 September 2013
Sunday, 15 September 2013
Saturday, 14 September 2013
VSXM Phase 3 "Slitter" Series now in store
As usual, with this being the PG Blog, I cant really show you, but if you check out by....
Clicking here
Hemi
Clicking here
Hemi
vString XL / XXL 3.5 Update - Evos
Customer have begged us to do this, and now we have released them.
These are now available as part of the XL and XXL breast packs but please read this before running to the store...
vString have always been at the forefront of innovation in implants, be it design or scripting. During the vString 3 project, we had been pushing the boundaries with our new Evo line of breasts, however we knew there were some limits that would go a little too far which is why on the release we actually didn’t push through our XL or XXL Evo models for two reasons.
The First was the Quality of the outputted texture maps was really pushing what the actual textures themselves could do, and I personally was not happy with how things were looking.
The Second was the general philosophy of each model. The X_X will always be a fashion breast not related to the role playing side, where as the XL and XXL needed that flexibility to allow role play.
I did know what would come next, and it wasn’t that much of a suprise when it did.
“Can you do the XL or XXL in the Evo format?”
Well, you, as the customers asked and so, the 3.5 models of the XL and XXL are out and the changes are, they have Evo models but there are things you need to be aware of.
This bits quite important though so please read.
If you are thinking of buying the XL or XXL purely on the basis that they have Evo models, DON’T.
Why?
I will try to keep this part a simple as I can as the whole issue gets very technical.
If you fancy the more technical explanation, go to my Hemi's soapbox blog (its on the right).
The SL upper body texture is perfect for the application it was developed for – namely the SL avatar. Designers on SL have been taking advantage of the upper body though and forcing it to do interesting things such as what we did with the Evo X_X. However, even with the X_X we were pushing what we could do with the texture.
The XL Evos have pushed the texture even further and the result is, as you would expect, the textures have started to protest. There are surface issues with them distorting the texture. The XXL Evos have sadly taken that a whole step further and while the XL you can accept and dismiss the texture issues, the XXL are a little harder to dismiss.
This is to the degree that when it came to the XXL Super Evo’s, they simply didn’t work and as a result, I had to discontinue that design idea (hence why there are only 2 Evos for the XXL)
At vString, we are very proud of the quality we give our customers and I am never happy about releasing something that doesn’t live up to my own personal high expectations. I know customers though have begged us to do this, and after 3 months of testing and developing we have pushed what we can do to its limit.
Working with the SL upper body texture, the XL and XXL Evos are as good as I can make them, however they are not perfect and it is true that they could never be perfect.
If you buy the XL / XXL, buy them for the much higher quality original models, however if you do want to use the Optional Evo models, then they are there for you.
These are now available as part of the XL and XXL breast packs but please read this before running to the store...
vString have always been at the forefront of innovation in implants, be it design or scripting. During the vString 3 project, we had been pushing the boundaries with our new Evo line of breasts, however we knew there were some limits that would go a little too far which is why on the release we actually didn’t push through our XL or XXL Evo models for two reasons.
The First was the Quality of the outputted texture maps was really pushing what the actual textures themselves could do, and I personally was not happy with how things were looking.
The Second was the general philosophy of each model. The X_X will always be a fashion breast not related to the role playing side, where as the XL and XXL needed that flexibility to allow role play.
I did know what would come next, and it wasn’t that much of a suprise when it did.
“Can you do the XL or XXL in the Evo format?”
Well, you, as the customers asked and so, the 3.5 models of the XL and XXL are out and the changes are, they have Evo models but there are things you need to be aware of.
This bits quite important though so please read.
If you are thinking of buying the XL or XXL purely on the basis that they have Evo models, DON’T.
Why?
I will try to keep this part a simple as I can as the whole issue gets very technical.
If you fancy the more technical explanation, go to my Hemi's soapbox blog (its on the right).
The SL upper body texture is perfect for the application it was developed for – namely the SL avatar. Designers on SL have been taking advantage of the upper body though and forcing it to do interesting things such as what we did with the Evo X_X. However, even with the X_X we were pushing what we could do with the texture.
The XL Evos have pushed the texture even further and the result is, as you would expect, the textures have started to protest. There are surface issues with them distorting the texture. The XXL Evos have sadly taken that a whole step further and while the XL you can accept and dismiss the texture issues, the XXL are a little harder to dismiss.
This is to the degree that when it came to the XXL Super Evo’s, they simply didn’t work and as a result, I had to discontinue that design idea (hence why there are only 2 Evos for the XXL)
At vString, we are very proud of the quality we give our customers and I am never happy about releasing something that doesn’t live up to my own personal high expectations. I know customers though have begged us to do this, and after 3 months of testing and developing we have pushed what we can do to its limit.
Working with the SL upper body texture, the XL and XXL Evos are as good as I can make them, however they are not perfect and it is true that they could never be perfect.
If you buy the XL / XXL, buy them for the much higher quality original models, however if you do want to use the Optional Evo models, then they are there for you.
Friday, 16 August 2013
VSXM Phase 2 Adult Anatomy Release Underway
As usual because this is an Adult product release, I cant blog about it in here... but..
Take a look at VSXM Phase 2 by clicking here
Hemi
Take a look at VSXM Phase 2 by clicking here
Hemi
Monday, 29 July 2013
Evo / Tango Skin Update - Additional HUDs - Demon and Verotic Studio
I have just finished part of one of an upgrade to the Lolas Tangos / vString Evo appliers with the introduction of the so called "Nat" HUD.
In the Demon Studio, the Elyssian / Veyra Skins (All) and the Moritas Skin (All) have been updated.
In the Verotic Store, Ava, Gia and Ori have been updated.
Other Skins (such as Abyss / Torya) didnt need updating as they dont seem to be affected as badly)
If you wear the Applier HUD, you will be automatically sent the update - if you are still on the older model of separate appliers, wear the Updater box that came with the appliers.
In addition, here is a name I am surprised to be saying but Scythe is now available for Tangos and Evos ... even if the skin was discontinued 2 years ago.
I was begged by customers to do this update as apparently people still have a soft spot for this skin so it is now Tango and Evo compatible.
Again, just wear the updater box that came with you appliers / skin to get the latest version.
Whats this update about though?
As many will know at the back end of last year, I updated my skins line to be Tango's compatible and subsequently vString Evo compatible.
However, this has been a bit of a painful time really as it seems that environmental factors on Second Life have been causing the skins and implant textures to do some very silly things.
If you want more detail on this, head over to the soapbox where you will find an article on exactly what the problem is however skipping to the end of that article I sadly had to draw a stark conclusion.
Simply put, there is no solution to these errors - its very much an end user thing that I have zero control over.
To that end, if I cant provide an all encompassing solution, then the next best thing is to provide two huds.
The original HUD is there for those that liked the way I custom tinted the implants in so they matched to regular implant settings on SL.
The New "Nat" HUD is a raw output - what this means is there is no messing around, no extra shading or tinting - what is on the avatar, is the same as what is on the implants.
Its up to customers really which they prefer but its nice to have the option.
Hemi
In the Demon Studio, the Elyssian / Veyra Skins (All) and the Moritas Skin (All) have been updated.
In the Verotic Store, Ava, Gia and Ori have been updated.
Other Skins (such as Abyss / Torya) didnt need updating as they dont seem to be affected as badly)
If you wear the Applier HUD, you will be automatically sent the update - if you are still on the older model of separate appliers, wear the Updater box that came with the appliers.
In addition, here is a name I am surprised to be saying but Scythe is now available for Tangos and Evos ... even if the skin was discontinued 2 years ago.
I was begged by customers to do this update as apparently people still have a soft spot for this skin so it is now Tango and Evo compatible.
Again, just wear the updater box that came with you appliers / skin to get the latest version.
Whats this update about though?
As many will know at the back end of last year, I updated my skins line to be Tango's compatible and subsequently vString Evo compatible.
However, this has been a bit of a painful time really as it seems that environmental factors on Second Life have been causing the skins and implant textures to do some very silly things.
If you want more detail on this, head over to the soapbox where you will find an article on exactly what the problem is however skipping to the end of that article I sadly had to draw a stark conclusion.
Simply put, there is no solution to these errors - its very much an end user thing that I have zero control over.
To that end, if I cant provide an all encompassing solution, then the next best thing is to provide two huds.
The original HUD is there for those that liked the way I custom tinted the implants in so they matched to regular implant settings on SL.
The New "Nat" HUD is a raw output - what this means is there is no messing around, no extra shading or tinting - what is on the avatar, is the same as what is on the implants.
Its up to customers really which they prefer but its nice to have the option.
Hemi
Friday, 26 July 2013
Verotic / LTX Clothing Update - Super Appliers, Tangos and Evos!
Violet Studios has always been at the forefront of developing new tech and design theory when it comes to our products, and one thing that has constantly bugged me personally is the way appliers work.
In the old school way, customers would end up with 10+ separate appliers in their sales boxes, causing confusion and irration. From a designers POV they were a nightmare to work with, taking excessive time and effort to put together.
During the vString 3 project, we showed off our Super Applier system for skins - gone were the dozens of boxes - everything was put in to one easy to use HUD.... and now we have done it for clothing too!
The Clothing Super Applier has now been rolled out to all Verotic and LTX Clothing in my stores making things an absolute doddle to use.
How does it work? Wear the HUD... press the relevant button that matches the breasts you are wearing.
What, you expected more effort?
The secondary reason for this update though was moving all my clothing over to the SL Upper body Mapping which is currently available on Lolas Tangos and on vString. This update required a massive amount of work as effectively I had to rework, design and upload new textures for every single item across the range (it add up to over 300 new textures).
I personally will admit, I was dubious about how these textures would look on Implants, however after finishing the update, I have to say, I am sold as the new textures add a level of seamless depth to those breasts that are capable of using them.
For Lolas Tangos, we have after considerable thought on the matter, had to create a special script to handle working with the super applier. This may sound strange and Tangos come with their own applier, but cutting a long story short - I wont use it.
The Tangos script we have designed is quite intelligent though as it not only works with our super applier, but adds a neat little feature in that older products that are vString compatible, will apply to the breasts!
Just making that bit clear - if you have this script in your tangos, and you have a Version 2 vString applier with an item of clothing, and you wear that applier, the top from the applier will be sent to your tangos and
will work - maybe not perfectly, but it opens up a new feature for you.
The script itself only need be put in your implant the one time. Once its in there, it will work for all outfits you buy from Violet Studios.
So... Summing up.
* Simple, Easy to Use applier system
* Tango / Evo Top textures now available
* Extra features to Lolas Tangos
* The Most popular SL brands available
* Works with other compatible Implants!
Even nicer... The Scripts are available for free in world - just find the LTX and Verotic Notice in store (it looks like this really. If you buy this board, you get the Tangos Script and Instructions making your Tangos backwards compatible.
Sunday, 21 July 2013
VSXM Arrives in store
As this is the PG blog, I wont really say much more here - the VSXM (VSX Mesh) series have arrived in store - either check out the Adult blog for more details, pictures etc, or pop in to the Main VSX Store in world to see what all the hoohaa is about.
Hemi
Hemi
Saturday, 20 July 2013
VSX Version 5.0 Released
I am pleased to say VSX Version 5.0 has been released.
For more information on this, see the Adult Blog for VSX and vString.
Hemi
For more information on this, see the Adult Blog for VSX and vString.
Hemi
Saturday, 8 June 2013
Headmasters Cyber - Kage Hair Released
The final cyber release for the moment - Cage is a elegant polytail style with a cage like containment system on the upper part.
I will be bringing more Cyber hairs out over time - Kage is in store now
Hemi
I will be bringing more Cyber hairs out over time - Kage is in store now
Hemi
Subscribe to:
Posts (Atom)


