Well if you are getting back to work, why not get your teeth in to something quite substancial?
What is is?
Fusion Ultima Female Bodies and Pick n Mix
Gym Bodies
Tudoto
What is available - Everything in those lines
What is this update? Well, that is a more interesting question...
Back in 2013, when mesh was just coming on the grid a small little company on SL had a really good idea. Yes, it was me and I suggested the idea to the powers that be that they use the Second Life Baked texture system to put Standard avatar textures on to mesh bodies.
We got the usual response though... utter silence.
At the end of last year though, guess what... they had a really good idea about putting baked textures on to mesh bodies...
I am really trying not to roll my eyes.
Anyhow, nice to see this system is finally being put to good use...
Now, All of the Fusion Ultima line - Pick n Mix, Bodies, Lower legs for furry and demon, etc have all been updated to Baked On Mesh.
Gym Bodies have also been converted as has Tudoto.
Grab the latest copies from the Casper Redelivery server in Fusion store. Details of the BOM update are in the boxes including instructions.
What is BOM though?
BOM is effective Baked Textures. A long time ago when mesh was a pipe dream and the height of SL design was sculpted prims, creators had to rely on the stock Second Life Avatar. Even today we still use the textures that were on that avatar - You find these in ADV or Omega Appliers.
That said, the Second Life avatar had an advantage over our versions. You could put multiple layers on - Skin, tattoo, jacket, pants, underwear etc etc etc. To stop massive texture load though from wearing so much, LL's created a way to combine all these textures in to one texture for the upper, lower or head. This is called Baking Textures.
When mesh came along, the Second Life Avatar became all but defunct as people turned to mesh bodies and creators had to work on the basis of making appliers for said bodies.
What baked on mesh does though is automatically transfers the baked textures LL's creates and put them on a mesh body. Simple really.
So, what is the basics of my version of BOM?
Firstly, Alpha Masking is set to off - don't use or wear an alpha mask of any kind. If you need to hide something you will have to use the Master Set up HUD. I did this because BOM sets the texture to Alpha - and this messes up the body with hair and other items that use alpha textures. It looks messy.
Secondly you can still use the Fusion clothing and tattoo layers if you want to.
Thirdly, if you just intend to use skin and tattoo, you can still use Omega Advanced or ADV appliers to add materials to the skin layer although trying to add skin textures will not work. In effect you can use an old skin with advanced materials from any skin creator.
There are quite a few other details to this including a new daily hud and updates scripting specs. All the details are included with BOM update.
I will tomorrow be finalising the design work on vStrings and Fusion Male, releasing those in to the wilds too.
In short though, Violet Studios is back... enjoy!
Showing posts with label Tudoto. Show all posts
Showing posts with label Tudoto. Show all posts
Monday, 13 April 2020
Monday, 10 April 2017
Fusion Cloth and Tattoo Layer Together Glitch Fixed
It has been a thorn in my side ever since I released Fusion and all my fitted Mesh lines. That horrible bug where if you try to show the clothing and tattoo layers together, you get them in an all out fight with each other resulting in a patch work of badly rendering layers.
Good news!
Its now fixed!!
What you need to know: This affects Fusion Male, Fusion
Female, Tudoto, Fusion Demon hooves, Wideloads
What is the problem? From the first moment I deployed my
fitted mesh line I have had a serious bug to deal with when it came to multiple
clothing layers being shown at the same time. Some of you will have seen on the
various huds the red Triangle with the ! in it next to the Show Tat and Cloth
button.
This was there because of that bug. The bug itself came from
two transparent layers (clothing and tattoo) trying to fight each other over
which one was shown. The result was Fusion or any other body part using
multiple clothing layers would have a funny half hour as it tried to render.
You would see certain parts of the body showing one thing, and another part of
the body showing the underwear over the top.
I know my customers have moaned about this a lot, and I
didn't disagree but until today I had not figured out how some people on the
grid were getting around this glitch.
The Solution! I had a customer come on this morning asking
me about this bug and I decided to take a look at it with fresh eyes again.
However I stumbled by accident on to the solution and as usual with Linden Lab,
it was in the last place you would expect. Materials. I don’t know why it does
this and I have asked some people with knowledge on the subject and they don’t know
why either, but if materials are fitted to the clothing layer, it remains
dominant. The Glitch is cured.
What's in the Update? In the box you will find an updated
version of the Daily HUDs. On these huds are two new button. Fix Clothing layer
and Remove Tattoo Layer Materials. These are here so you can fix any clothing
item you put on quickly and easily.
There are caveats though. Firstly if the clothing item you
have already comes with materials, then you don’t need to fix the cloth layer
as it will wipe out the shine on them. Secondly if the underwear layer did come
with materials you will have to lose it. However this is the solution that has
eluded me for so long.
Don't worry about looking like you just jumped in a bucket
of baby oil though. The Shine that this button applies is effectively set to
nothing. There is no materials visible on the clothing layer.
Wear your updater to get the revised copy of the Daily
HUD's. You wont have to change anything with your body - simply replace the old
daily hud with the new one.
Wear your updaters or visit the redelivery terminals in store to get you updates!
The Result? You can now wear both clothing and Tattoo Layers
together and they will not glitch.
Tuesday, 26 July 2016
Tudoto Mesh Body Released
This one will probably come as a surprise.
Introducing Tudoto.
There is quite a bit of info there, but here is what you need to know.
This is a standardised body. Its not like Fusion in that you cant swap pieces out and replace them.
Its core function is to work with mesh clothing which requires one shape.
You get all of the other Fusion technical features such as Omega, ADV, Materials, Asymmetrical appliers etc.
The VSX Genitalia for Fusion will work with the body, as will the Special Legs (which have all been updated.
In some way this new body is when it comes to show hide zones superior to Fusion Ultima. There are over 100 Show hide zones with an intelligent set up system to help you get fast results (in testing setting up a generic style dress for show hide takes as little as 20 second).
But, really where this is superior in all respect is that it works very effectively with mesh clothing.
Tested over various shape files and with over 100 outfits, Tudoto worked with a good 95% of tested outfits so while its not perfect, it does an excellent job.
Being polite to the creators of these fantastic items Hilly Haalan gets all the credit for the clothing and Venus Shoes for the heels. I have provided landmarks in store to these creators.
As you can seen Tudoto is almost the opposite of Fusion with one body shape only, but offering amazing flexibility over mesh clothing.
Demos are in store for the body which comes in at 2000L$.
I have also written up a great deal of marketing data for this. Its worth a read.
On a side note, as I mentioned the Legs, I have at a customers request, build Amazon leg versions of the Furry Heavy legs too which are included in the update.
Enjoy!
Introducing Tudoto.
There is quite a bit of info there, but here is what you need to know.
This is a standardised body. Its not like Fusion in that you cant swap pieces out and replace them.
Its core function is to work with mesh clothing which requires one shape.
You get all of the other Fusion technical features such as Omega, ADV, Materials, Asymmetrical appliers etc.
The VSX Genitalia for Fusion will work with the body, as will the Special Legs (which have all been updated.
In some way this new body is when it comes to show hide zones superior to Fusion Ultima. There are over 100 Show hide zones with an intelligent set up system to help you get fast results (in testing setting up a generic style dress for show hide takes as little as 20 second).
But, really where this is superior in all respect is that it works very effectively with mesh clothing.
Tested over various shape files and with over 100 outfits, Tudoto worked with a good 95% of tested outfits so while its not perfect, it does an excellent job.
Being polite to the creators of these fantastic items Hilly Haalan gets all the credit for the clothing and Venus Shoes for the heels. I have provided landmarks in store to these creators.
As you can seen Tudoto is almost the opposite of Fusion with one body shape only, but offering amazing flexibility over mesh clothing.
Demos are in store for the body which comes in at 2000L$.
I have also written up a great deal of marketing data for this. Its worth a read.
On a side note, as I mentioned the Legs, I have at a customers request, build Amazon leg versions of the Furry Heavy legs too which are included in the update.
Enjoy!
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