When I built VSXM it was built on the back of years of
research and development with VSX. Although fundamentally a different design
idea it used the foundations of VSX and with VSX5 having being developed
alongside VSXM, both products were at the time a pinnacle of my work on VSX.
That said, I still expected to be dealing with customer
requests, upgrades or other items, even repair work, which is why it really
came as a surprise when I looked back and realised VSXM is nearly 3 years old
and in that time I have only released one minor update to it.
As many customers will have seen, I updated VSX to
Version 6 recently, transferring the products over to mesh, integrating
materials on to them, and introducing the Omega / ADV ready bulges and camel
toes.
I am now pleased to say, VSXM has now progressed to
Version 1.5.
In this update customers get both the Materials Update
and the Bulge Camel Toe update, however because this is VSXM, there is
something more to it.
On VSX, Materials (the technology that makes things have
surface depth and shine) came as a stand alone, preinstalled item.
With VSXM, you get choices.
The new Materials HUD gives you complete control over the
materials on the products. With six options for normals, and six options for
specular shine over two major areas (head / shaft and Base) I have created
enough options to keep everyone happy and the result is quite spectacular.
Existing customers, as per the Violet Studios Way get the
update free. All you need to do is wear the updater included with your original
purchase and a fresh copy will be sent over to you.
Enjoy!