Friday, 5 March 2021

vString Essentials and Revo BOM updates

 No matter what you do, you end up breaking something. With the Revolutions update released on Wednesday, I thought I had hammered everything down only to find out there was another texturing glitch. Having spent most of yesterday tracking things back I re-released the 5.11 Version this afternoon.

Touching wood... these should now be stable and fully operational.


Now... second part of the release today was what this post should be about.

vString XL, XXL, X_X and X-Loons have been updated to Version 5.1. The materials glitch that occasionally happened has now been repaired and is working correctly on the Omega Versions.

However you now get Baked on Mesh versions too.


It almost seems weird to think this, but Violet Studios first released vStrings back in 2011... that is now a decade ago and I have constantly strived to keep them fully up to date with all the latest. Back then I started with sculpts, then moved to mesh, then broke ground with the first fitted mesh versions on the grid with physics in the Revos, then materials and now today we have the Baked on Mesh versions.

Thanks for being with us for the last decade on this project and as always, as it has been for 10 years, the updates are free.

Pop in to the vString Store in world, go to the redelivery terminal and grab yourself an update!


Hemi